If you own a PS3 and purchased a copy of Skyrim, the you know what i am talking about. We all have experienced freezes and slow down of the game while playing. And i am sure most of us have been pissed off with this behaviour, because the PS3 is supposed to be above such problems.

Joshua Sawyer from Obsidian explained this behaviour during a personal interview. He said that the problem is due to the PS3’s divided memory pool, and the game engines routine behaviour of save offs and data references during run time.

Joshua Sawyer :

[box_dark]“The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory”, Sawyer said. “The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. It’s the same total amount of memory, but not as flexible for a developer to make use of”.

“As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool. The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. I think we’ve seen save games that are pushing 19 megs, which can be really crippling in some areas”.[/box_dark]

Bethesda studios are going to come out with a patch very soon.